// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiFixedString& NiPSysModifierCtlr::GetModifierName() const { return m_kModifierName; } //--------------------------------------------------------------------------- inline NiPSysModifier* NiPSysModifierCtlr::GetModifierPointer() const { return m_pkModifier; } //--------------------------------------------------------------------------- inline void NiPSysModifierCtlr::GetModifierPointerFromName() { NIASSERT(m_pkTarget && m_kModifierName.Exists()); m_pkModifier = ((NiParticleSystem*) m_pkTarget)->GetModifierByName( m_kModifierName); NIASSERT(m_pkModifier); } //--------------------------------------------------------------------------- inline void NiPSysModifierCtlr::SetModifierName(const NiFixedString& kName) { NIASSERT(kName.Exists()); m_kModifierName = kName; } //---------------------------------------------------------------------------