// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSRESETONLOOPCTLR_H #define NIPSYSRESETONLOOPCTLR_H #include "NiParticleLibType.h" #include class NIPARTICLE_ENTRY NiPSysResetOnLoopCtlr : public NiTimeController { NiDeclareRTTI; NiDeclareClone(NiPSysResetOnLoopCtlr); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysResetOnLoopCtlr(); virtual void Update(float fTime); protected: virtual bool TargetIsRequiredType() const; float m_fLastScaledTime; }; #endif // #ifndef NIPSYSRESETONLOOPCTLR_H