// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysRotationModifier::GetInitialRotSpeed() const { return m_fInitialRotSpeed; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetInitialRotSpeed(float fInitialRotSpeed) { m_fInitialRotSpeed = fInitialRotSpeed; } //--------------------------------------------------------------------------- inline float NiPSysRotationModifier::GetInitialRotSpeedVar() const { return m_fInitialRotSpeedVar; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetInitialRotSpeedVar( float fInitialRotSpeedVar) { m_fInitialRotSpeedVar = fInitialRotSpeedVar; } //--------------------------------------------------------------------------- inline bool NiPSysRotationModifier::GetRandomRotSpeedSign() const { return m_bRandomRotSpeedSign; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetRandomRotSpeedSign( bool bRandomRotSpeedSign) { m_bRandomRotSpeedSign = bRandomRotSpeedSign; } //--------------------------------------------------------------------------- inline float NiPSysRotationModifier::GetInitialRotAngle() const { return m_fInitialRotAngle; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetInitialRotAngle(float fInitialRotAngle) { m_fInitialRotAngle = fInitialRotAngle; } //--------------------------------------------------------------------------- inline float NiPSysRotationModifier::GetInitialRotAngleVar() const { return m_fInitialRotAngleVar; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetInitialRotAngleVar( float fInitialRotAngleVar) { m_fInitialRotAngleVar = fInitialRotAngleVar; } //--------------------------------------------------------------------------- inline bool NiPSysRotationModifier::GetRandomInitialAxis() const { return m_bRandomInitialAxis; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetRandomInitialAxis( bool bRandomInitialAxis) { m_bRandomInitialAxis = bRandomInitialAxis; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSysRotationModifier::GetInitialAxis() const { return m_kInitialAxis; } //--------------------------------------------------------------------------- inline void NiPSysRotationModifier::SetInitialAxis( const NiPoint3& kInitialAxis) { m_kInitialAxis = kInitialAxis; } //---------------------------------------------------------------------------