// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSTURBULENCEFIELDMODIFIER_H #define NIPSYSTURBULENCEFIELDMODIFIER_H #include "NiPSysFieldModifier.h" #include "NiPoint3.h" class NiAVObject; class NIPARTICLE_ENTRY NiPSysTurbulenceFieldModifier : public NiPSysFieldModifier { NiDeclareRTTI; NiDeclareClone(NiPSysTurbulenceFieldModifier); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysTurbulenceFieldModifier(const char* pcName, NiAVObject* pkFieldObj, float fMagnitude, float fAttenuation, bool bUseMaxDistance, float fMaxDistance, float fFrequency); virtual void Update(float fTime, NiPSysData* pkData); // Turbulence updates per second. const float GetFrequency() const; void SetFrequency(float fFrequency); // *** begin Emergent internal use only *** virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysTurbulenceFieldModifier(); // Optimized Update Functions void UpateNoAttenuationNoDistance(float fTime, NiPSysData* pkData); void UpateNoAttenuation(float fTime, NiPSysData* pkData); // Turbulence updates per second. float m_fFrequency; // Internal Data float m_fFrequencyUpdateTime; float m_fLastUpdateTime; }; NiSmartPointer(NiPSysTurbulenceFieldModifier); #include "NiPSysTurbulenceFieldModifier.inl" #endif // #ifndef NIPSYSTURBULENCEFIELDMODIFIER_H