// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const float NiPSysTurbulenceFieldModifier::GetFrequency() const { return m_fFrequency; } //--------------------------------------------------------------------------- inline void NiPSysTurbulenceFieldModifier::SetFrequency(float fFrequency) { m_fFrequency = fFrequency; // Check for near zero frequency if (m_fFrequency < 0.0001f) { m_fFrequencyUpdateTime = 1.0f / 0.0001f; } else { m_fFrequencyUpdateTime = 1.0f / m_fFrequency; } } //---------------------------------------------------------------------------