// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSUPDATECTLR_H #define NIPSYSUPDATECTLR_H #include "NiParticleLibType.h" #include #include "NiParticleSystem.h" class NIPARTICLE_ENTRY NiPSysUpdateCtlr : public NiTimeController { NiDeclareRTTI; NiDeclareClone(NiPSysUpdateCtlr); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysUpdateCtlr(); virtual void Update(float fTime); virtual void SetTarget(NiObjectNET* pkTarget); protected: virtual bool TargetIsRequiredType() const; }; NiSmartPointer(NiPSysUpdateCtlr); #endif // #ifndef NIPSYSUPDATECTLR_H