// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSUPDATETASK_H #define NIPSYSUPDATETASK_H #include #include #include "NiParticleLibType.h" class NiParticleSystem; NiSmartPointer(NiParticleSystem); // This class contains a pointer to an NiParticleSystem. When it is executed // by a TaskManager, it calls Do_UpdateSystem on the particle // system and then returns itself to the pool of tasks. class NIPARTICLE_ENTRY NiPSysUpdateTask : public NiTask { NiDeclareRTTI; // Pool managing interface public: static NiPSysUpdateTask* GetFreeObject(); static void ReleaseObject(NiPSysUpdateTask* pkTask); void Init(NiParticleSystem* pkSystem, float fTime); virtual void DoTask(); virtual bool Clear(); // *** begin Emergent internal use only *** static void _SDMInit(); static void _SDMShutdown(); // *** end Emergent internal use only *** protected: // These objects are pool allocated, must use GetFree and Release NiPSysUpdateTask(); ~NiPSysUpdateTask(); static NiCriticalSection ms_kPoolCriticalSection; static NiTObjectPool* ms_pkPool; // allow this class to be constructed by pool: friend class NiTNewInterface; protected: NiParticleSystemPtr m_spSystem; float m_fTime; }; #endif // NIPSYSUPDATETASK_H