// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSVORTEXFIELDMODIFIER_H #define NIPSYSVORTEXFIELDMODIFIER_H #include "NiPSysFieldModifier.h" #include "NiPoint3.h" class NiAVObject; class NIPARTICLE_ENTRY NiPSysVortexFieldModifier : public NiPSysFieldModifier { NiDeclareRTTI; NiDeclareClone(NiPSysVortexFieldModifier); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysVortexFieldModifier(const char* pcName, NiAVObject* pkFieldObj, float fMagnitude, float fAttenuation, bool bUseMaxDistance, float fMaxDistance, NiPoint3 kDirection = NiPoint3::UNIT_X); virtual void Update(float fTime, NiPSysData* pkData); const NiPoint3& GetDirection() const; void SetDirection(const NiPoint3& kDirection); // *** begin Emergent internal use only *** virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysVortexFieldModifier(); NiPoint3 VortexDirection(NiPoint3& kVortexPos, NiPoint3& kDirection, NiPoint3& kParticle); // Optimized Update Functions void UpdateNoAttenuation(float fTime, NiPSysData* pkData); void UpdateNoAttenuationNoDist(float fTime, NiPSysData* pkData); NiPoint3 m_kDirection; }; NiSmartPointer(NiPSysVortexFieldModifier); #include "NiPSysVortexFieldModifier.inl" #endif // #ifndef NIPSYSVORTEXFIELDMODIFIER_H