// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPARALLELOGRAM_H #define NIPARALLELOGRAM_H #include "NiCollisionLibType.h" #include "NiPoint3.h" class NICOLLISION_ENTRY NiParallelogram : public NiMemObject { public: // parallelogram is P(t) = B + s0*E0 + s1*E1 for (s0,s1) in [0,1]^2 NiPoint3 m_kOrigin; // B NiPoint3 m_kEdge0; // E0 NiPoint3 m_kEdge1; // E1 NiPoint3 GetPoint(float fS0, float fS1) const; // comparison bool operator==(const NiParallelogram& kPgm) const; bool operator!=(const NiParallelogram& kPgm) const; // streaming void LoadBinary(NiStream& kStream); void SaveBinary(NiStream& kStream); }; #endif