// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPARAMSKF_H #define NIPARAMSKF_H #include "NiEntityLibType.h" #include "NiExternalAssetParams.h" #include #include #include class NIENTITY_ENTRY NiParamsKF : public NiExternalAssetParams { NiDeclareRTTI; public: NiParamsKF(); virtual ~NiParamsKF(); void SetAnimIndex(unsigned int uiAnimIndex); unsigned int GetAnimIndex(); NiBool GetControllerSequence(NiControllerSequence*& pkCtrlSeq); // *** begin Emergent internal use only *** NiBool SetControllerSequence(NiControllerSequence* pkCtrlSeq); // *** end Emergent internal use only *** private: // m_uiAnimIndex unsigned int m_uiAnimIndex; // Retrieved Sequence controller pointer NiControllerSequencePtr m_spCtrlSeq; }; #endif // NIPARAMSKF_H