// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPARAMSKFM_H #define NIPARAMSKFM_H #include "NiEntityLibType.h" #include "NiExternalAssetParams.h" #include #include class NiActorManager; class NIENTITY_ENTRY NiParamsKFM : public NiExternalAssetParams { NiDeclareRTTI; public: NiParamsKFM(bool bAccum = false); virtual ~NiParamsKFM(); void SetAccumulated(bool bAccum); bool GetAccumulated(); NiActorManager* GetActor(); // *** begin Emergent internal use only *** void SetActor(NiActorManager* pkActor); // *** end Emergent internal use only *** protected: bool m_bAccumulated; NiActorManager* m_pkActor; }; #endif // NIPARAMSKFM_H