// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #include //--------------------------------------------------------------------------- inline NiRefObject::NiRefObject() { m_uiRefCount = 0; NiAtomicIncrement(ms_uiObjects); } //--------------------------------------------------------------------------- inline NiRefObject::~NiRefObject() { NiAtomicDecrement(ms_uiObjects); } //--------------------------------------------------------------------------- inline void NiRefObject::IncRefCount() { NiAtomicIncrement(m_uiRefCount); } //--------------------------------------------------------------------------- inline void NiRefObject::DecRefCount() { if (NiAtomicDecrement(m_uiRefCount) == 0) DeleteThis(); } //--------------------------------------------------------------------------- inline unsigned int NiRefObject::GetRefCount() const { return m_uiRefCount; } //--------------------------------------------------------------------------- inline unsigned int NiRefObject::GetTotalObjectCount() { return ms_uiObjects; }