// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiRenameSelectionSetCommand::NiRenameSelectionSetCommand( NiEntitySelectionSet* pkSelectionSet, const NiFixedString& kNewName) : m_spSelectionSet(pkSelectionSet), m_kNewName(kNewName), m_bOldDataValid(false) { char acCommandName[1024]; NiSprintf(acCommandName, 1024, "Rename \"%s\" selection set to \"%s\"", (const char*)m_spSelectionSet->GetName(), (const char*)m_kNewName); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiEntitySelectionSet* NiRenameSelectionSetCommand::GetSelectionSet() const { return m_spSelectionSet; } //--------------------------------------------------------------------------- inline const NiFixedString& NiRenameSelectionSetCommand::GetNewName() const { return m_kNewName; } //--------------------------------------------------------------------------- inline const NiFixedString& NiRenameSelectionSetCommand::GetOldName() const { return m_kOldName; } //---------------------------------------------------------------------------