// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIRENDERCLICKVALIDATOR_H #define NIRENDERCLICKVALIDATOR_H #include "NiRefObject.h" #include "NiSmartPointer.h" #include "NiRTTI.h" class NiRenderClick; class NIMAIN_ENTRY NiRenderClickValidator : public NiRefObject { NiDeclareRootRTTI(NiRenderClickValidator); public: // Returns whether or not to execute the specified render click for the // specified frame. virtual bool ValidateClick(NiRenderClick* pkRenderClick, unsigned int uiFrameID) = 0; }; NiSmartPointer(NiRenderClickValidator); #endif // #ifndef NIRENDERCLICKVALIDATOR_H