// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiRenderView::_SDMInit() { ms_kDefaultName = "Render View"; } //--------------------------------------------------------------------------- inline void NiRenderView::_SDMShutdown() { ms_kDefaultName = NULL; } //--------------------------------------------------------------------------- inline NiRenderView::NiRenderView() : m_kCachedPVGeometry(16, 16), m_uiLastFrameID(FORCE_PV_GEOMETRY_UPDATE), m_kName(ms_kDefaultName) { } //--------------------------------------------------------------------------- inline void NiRenderView::SetName(const NiFixedString& kName) { m_kName = kName; } //--------------------------------------------------------------------------- inline const NiFixedString& NiRenderView::GetName() const { return m_kName; } //--------------------------------------------------------------------------- inline void NiRenderView::ClearCachedPVGeometry() { m_kCachedPVGeometry.RemoveAll(); m_uiLastFrameID = FORCE_PV_GEOMETRY_UPDATE; } //---------------------------------------------------------------------------