// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISGIREADER_H #define NISGIREADER_H #include "NiImageReader.h" #include "NiPixelFormat.h" class NIMAIN_ENTRY NiSGIReader : public NiImageReader { public: NiSGIReader(); ~NiSGIReader(); virtual bool CanReadFile(const char* pFileExtension) const; virtual NiPixelData* ReadFile(NiFile& ist, NiPixelData* pOptDest); virtual bool ReadHeader(NiFile& ist, unsigned int& uiWidth, unsigned int& uiHeight, NiPixelFormat& kFormat, bool& bMipmap, unsigned int& uiFaces); protected: enum { SGI_VERBATIM = 0, SGI_RLE = 1 }; enum { SGI_MAGIC = 474 }; void ProcessRLERowByte (unsigned char* pOutputImageData, unsigned char* pInputImageData, int iImageStep); void ProcessRLERowWord (unsigned char* pOutputImageData, unsigned char* pInputImageData, int iImageStep); unsigned short m_usWidth; unsigned short m_usHeight; unsigned short m_usDepth; unsigned char m_ucBytesPerComponent; bool m_bRLE; NiPixelFormat m_kFormat; }; #endif