// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISPJOB_H #define NISPJOB_H //--------------------------------------------------------------------------- #include #include #include "NiSPWorkload.h" #include "NiSPJobList.h" //--------------------------------------------------------------------------- class NiSPTask; class NIFLOODGATE_ENTRY NiSPJob : public NiTPrimitivePtrSet { public: // Initialize pools static void InitializePools(NiUInt32 uiJobListPoolSize); // Shutdown pool static void ShutdownPools(); // Constructor / Destructor NiSPJob(); virtual ~NiSPJob(); // Initializes the job virtual void Initialize(NiSPTask* pkTask); // Clears a job and releases job lists back to pool void Clear(); protected: // Makes an educated guess about the amount of LS available inline NiUInt32 EstimateAvailableJobMemory(); typedef NiTObjectPool JobListPool; static JobListPool* ms_pkJobListPool; NiSPTask* m_pkTask; }; #include "NiSPJob.inl" #endif