// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- #ifndef NISPKERNEL_H #define NISPKERNEL_H //--------------------------------------------------------------------------- #include #include #include "NiFloodgateLibType.h" //--------------------------------------------------------------------------- class NiSPTask; class NiSPWorkload; class NIFLOODGATE_ENTRY NiSPKernel : public NiMemObject { public: NiSPKernel(){} NiSPKernel(const char* pucName) : m_strName(pucName) {} virtual ~NiSPKernel(){} const NiString& GetName() const { return m_strName; } NiSPKernel& operator=(const NiSPKernel& kKernel) { m_strName = kKernel.m_strName; return *this; } virtual void Execute(NiSPWorkload& pkWorkload){}; virtual char* GetBinStart() { NIASSERT(0 && "Invalid call for this platform."); return NULL; } virtual char* GetBinSize() { NIASSERT(0 && "Invalid call for this platform."); return NULL; } protected: NiString m_strName; }; //--------------------------------------------------------------------------- #endif