// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISPTASKIMPL_H #define NISPTASKIMPL_H //--------------------------------------------------------------------------- #include "NiFloodgateLibType.h" #include "NiSPStreamPartitioner.h" #include "NiSPJob.h" //--------------------------------------------------------------------------- class NiSPTask; class NIFLOODGATE_ENTRY NiSPTaskImpl : public NiSPJob { public: // Initialize pools static void InitializePools(NiUInt32 uiPartitionPoolSize); // Shutdown pool static void ShutdownPools(); // Constructor NiSPTaskImpl(); ~NiSPTaskImpl(); // Gets the stream partitioner for this task inline NiSPStreamPartitioner* GetStreamPartitioner() const; // Clear void Clear(); virtual void Initialize(NiSPTask* pkTask); protected: typedef NiTObjectPool StreamPartPool; static StreamPartPool* ms_pkStreamPartPool; NiSPStreamPartitioner* m_pkPartitioner; // Partitions into blocks }; #include "NiSPTaskImpl.inl" #endif