// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiScreenTextureRenderClick::NiScreenTextureRenderClick() : m_uiNumObjectsDrawn(0), m_fRenderTime(0.0f) { } //--------------------------------------------------------------------------- inline void NiScreenTextureRenderClick::AppendScreenTexture( NiScreenTexture* pkScreenTexture) { NIASSERT(pkScreenTexture); m_kScreenTextures.AddTail(pkScreenTexture); } //--------------------------------------------------------------------------- inline void NiScreenTextureRenderClick::PrependScreenTexture( NiScreenTexture* pkScreenTexture) { NIASSERT(pkScreenTexture); m_kScreenTextures.AddHead(pkScreenTexture); } //--------------------------------------------------------------------------- inline void NiScreenTextureRenderClick::RemoveScreenTexture( NiScreenTexture* pkScreenTexture) { NIASSERT(pkScreenTexture); m_kScreenTextures.Remove(pkScreenTexture); } //--------------------------------------------------------------------------- inline void NiScreenTextureRenderClick::RemoveAllScreenTextures() { m_kScreenTextures.RemoveAll(); } //--------------------------------------------------------------------------- inline NiTPointerList& NiScreenTextureRenderClick::GetScreenTextures() { return m_kScreenTextures; } //--------------------------------------------------------------------------- inline const NiTPointerList& NiScreenTextureRenderClick::GetScreenTextures() const { return m_kScreenTextures; } //---------------------------------------------------------------------------