// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiShadeProperty inline functions //--------------------------------------------------------------------------- inline NiShadeProperty::NiShadeProperty() { m_uFlags = 0; SetSmooth(true); } //--------------------------------------------------------------------------- inline void NiShadeProperty::SetSmooth(bool bSmooth) { SetBit(bSmooth, SMOOTH_MASK); } //--------------------------------------------------------------------------- inline bool NiShadeProperty::GetSmooth() const { return GetBit(SMOOTH_MASK); } //--------------------------------------------------------------------------- inline bool NiShadeProperty::IsEqualFast(const NiShadeProperty& kProp) const { return m_uFlags == kProp.m_uFlags; } //--------------------------------------------------------------------------- inline int NiShadeProperty::Type() const { return NiProperty::SHADE; } //--------------------------------------------------------------------------- inline int NiShadeProperty::GetType() { return NiProperty::SHADE; } //--------------------------------------------------------------------------- inline NiShadeProperty* NiShadeProperty::GetDefault() { return ms_spDefault; } //---------------------------------------------------------------------------