// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiSkinData::NiSkinData() : m_pkBoneData(0) { // Used for streaming. All members will be initialized by LoadBinary. } //--------------------------------------------------------------------------- inline unsigned int NiSkinData::GetBoneCount() const { return m_uiBones; } //--------------------------------------------------------------------------- inline NiSkinData::BoneData* NiSkinData::GetBoneData() const { return m_pkBoneData; } //--------------------------------------------------------------------------- inline const NiTransform& NiSkinData::GetRootParentToSkin() const { return m_kRootParentToSkin; } //--------------------------------------------------------------------------- inline NiSkinPartition* NiSkinData::GetSkinPartition(bool bDontAssert) const { if (bDontAssert) return m_spSkinPartition; NIASSERT(false); return NULL; } //--------------------------------------------------------------------------- inline void NiSkinData::SetSkinPartition(NiSkinPartition* pkSkinPartition, bool bDontAssert) { if (bDontAssert) m_spSkinPartition = pkSkinPartition; else NIASSERT(false); } //---------------------------------------------------------------------------