// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline int NiSphereBV::Type() const { return SPHERE_BV; } //--------------------------------------------------------------------------- inline NiSphereBV::NiSphereBV(const NiSphereBV& kABV) : NiBoundingVolume() { SetSphere(kABV.GetSphere()); } //--------------------------------------------------------------------------- inline NiBoundingVolume* NiSphereBV::Create() const { return NiNew NiSphereBV; } //--------------------------------------------------------------------------- inline void NiSphereBV::SetSphere(const NiSphere& kSphere) { m_kSphere = kSphere; } //--------------------------------------------------------------------------- inline const NiSphere& NiSphereBV::GetSphere() const { return m_kSphere; } //--------------------------------------------------------------------------- inline void NiSphereBV::SetCenter(const NiPoint3& kCenter) { m_kSphere.m_kCenter = kCenter; } //--------------------------------------------------------------------------- inline const NiPoint3& NiSphereBV::GetCenter() const { return m_kSphere.m_kCenter; } //--------------------------------------------------------------------------- inline void NiSphereBV::SetRadius(float fRadius) { m_kSphere.m_fRadius = fRadius; } //--------------------------------------------------------------------------- inline float NiSphereBV::GetRadius() const { return m_kSphere.m_fRadius; } //---------------------------------------------------------------------------