// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITASKMANAGER_H #define NITASKMANAGER_H #include #include "NiObject.h" #include "NiTQueue.h" class NiTask; class NIMAIN_ENTRY NiTaskManager : public NiObject { NiDeclareRTTI; public: enum TaskPriority { LOW = 0, MEDIUM, HIGH, IMMEDIATE, NUM_PRIORITIES }; enum ManagerStatus { STOPPED, STOPPING, RUNNING }; NiTaskManager(); virtual ~NiTaskManager(); virtual bool AddTask(NiTask* pkTask, TaskPriority ePriority = MEDIUM); virtual ManagerStatus DoTasks(); virtual bool DoSingleTask(TaskPriority ePriority); virtual bool Clear(); virtual ManagerStatus Stop(); ManagerStatus GetStatus(); int GetTotalNumTasks(); int GetNumTasks(TaskPriority ePriority); protected: NiTPrimitiveQueue m_akTaskQueues[NUM_PRIORITIES]; NiCriticalSection m_kManagerLock; ManagerStatus m_eStatus; }; #include "NiTaskManager.inl" #endif // NITASKMANAGER_H