// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiTaskManager inline functions //--------------------------------------------------------------------------- inline NiTaskManager::ManagerStatus NiTaskManager::Stop() { m_kManagerLock.Lock(); m_eStatus = STOPPED; m_kManagerLock.Unlock(); return m_eStatus; } //--------------------------------------------------------------------------- inline NiTaskManager::ManagerStatus NiTaskManager::GetStatus() { return m_eStatus; } //--------------------------------------------------------------------------- inline int NiTaskManager::GetTotalNumTasks() { int iNumTasks = 0; for (unsigned int ui = 0; ui < NUM_PRIORITIES; ui++) iNumTasks += m_akTaskQueues[ui].GetSize(); return iNumTasks; } //--------------------------------------------------------------------------- inline int NiTaskManager::GetNumTasks(TaskPriority ePriority) { return m_akTaskQueues[ePriority].GetSize(); } //---------------------------------------------------------------------------