// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITEXTKEY_H #define NITEXTKEY_H #include "NiAnimationLibType.h" #include "NiBool.h" #include class NiStream; class NIANIMATION_ENTRY NiTextKey : public NiMemObject { public: // construction and destruction NiTextKey (); NiTextKey (float fTime, const NiFixedString& kText); ~NiTextKey(); // attributes void SetTime (float fTime); float GetTime () const; void SetText (const NiFixedString& kText); const NiFixedString& GetText () const; // *** begin Emergent internal use only *** // copying NiTextKey *Copy (); // comparison bool operator== (const NiTextKey& key); bool operator!= (const NiTextKey& key); // streaming void LoadBinary (NiStream &stream); void SaveBinary (NiStream &stream); void RegisterStreamables(NiStream& stream); // *** end Emergent internal use only *** protected: float m_fTime; NiFixedString m_kText; }; #include "NiTextKey.inl" #endif