// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiTextKey::NiTextKey() { } //--------------------------------------------------------------------------- inline void NiTextKey::SetTime(float fTime) { m_fTime = fTime; } //--------------------------------------------------------------------------- inline float NiTextKey::GetTime() const { return m_fTime; } //--------------------------------------------------------------------------- inline const NiFixedString& NiTextKey::GetText() const { return m_kText; } //--------------------------------------------------------------------------- inline bool NiTextKey::operator== (const NiTextKey& key) { return m_fTime == key.m_fTime && m_kText == key.m_kText; } //--------------------------------------------------------------------------- inline bool NiTextKey::operator!= (const NiTextKey& key) { return m_fTime != key.m_fTime || m_kText != key.m_kText; } //---------------------------------------------------------------------------