// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITEXTKEYMATCH_H #define NITEXTKEYMATCH_H #include #include class NIANIMATION_ENTRY NiTextKeyMatch : public NiRefObject { public: NiTextKeyMatch(const NiFixedString& kMatchKey); virtual ~NiTextKeyMatch(); virtual bool IsKeyMatch(const NiFixedString& kTextKey); operator const char*(void); const NiFixedString& GetLastMatchedKey() const; private: NiFixedString m_kLastKeyMatched; protected: NiFixedString m_kMatchKey; void SetLastMatchedKey(const NiFixedString& kTextKey); }; #include "NiTextKeyMatch.inl" #endif // #ifndef NITEXTKEYMATCH_H