// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITRANSFORMINTERPOLATOR_H #define NITRANSFORMINTERPOLATOR_H #include "NiKeyBasedInterpolator.h" #include "NiQuatTransform.h" #include "NiTransformData.h" class NIANIMATION_ENTRY NiTransformInterpolator : public NiKeyBasedInterpolator { NiDeclareRTTI; NiDeclareClone(NiTransformInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiTransformInterpolator(NiTransformData* pkData = NULL); NiTransformInterpolator(NiQuatTransform kPoseValue); enum Channel { POSITION = 0, ROTATION, SCALE }; // Virtual function overrides from base class. virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, NiQuatTransform& kValue); virtual bool IsTransformValueSupported() const; // Data access. NiTransformData* GetTransformData() const; void SetTransformData(NiTransformData* pkData); // Translation keys. unsigned int GetNumPosKeys() const; NiPosKey* GetPosData(unsigned int& uiNumKeys, NiPosKey::KeyType& eType, unsigned char& ucSize) const; void ReplacePosData(NiPosKey* pkKeys, unsigned int uiNumKeys, NiPosKey::KeyType eType); void SetPoseTranslate(NiPoint3 kTranslate); // Rotation keys. unsigned int GetNumRotKeys() const; NiRotKey* GetRotData(unsigned int& uiNumKeys, NiRotKey::KeyType& eType, unsigned char& ucSize) const; void ReplaceRotData(NiRotKey* pkKeys, unsigned int uiNumKeys, NiRotKey::KeyType eType); void SetPoseRotate(NiQuaternion kRotate); // Scale keys. unsigned int GetNumScaleKeys() const; NiFloatKey* GetScaleData(unsigned int& uiNumKeys, NiFloatKey::KeyType& eType, unsigned char& ucSize) const; void ReplaceScaleData(NiFloatKey* pkKeys, unsigned int uiNumKeys, NiFloatKey::KeyType eType); void SetPoseScale(float fScale); void SetPoseValue(NiQuatTransform kPoseValue); // Implemented from NiKeyBasedInterpolator virtual unsigned short GetKeyChannelCount() const; virtual unsigned int GetKeyCount(unsigned short usChannel) const; virtual NiAnimationKey::KeyType GetKeyType(unsigned short usChannel) const; virtual NiAnimationKey::KeyContent GetKeyContent( unsigned short usChannel) const; virtual NiAnimationKey* GetKeyArray(unsigned short usChannel) const; virtual unsigned char GetKeyStride(unsigned short usChannel) const; virtual bool GetChannelPosed(unsigned short usChannel) const; virtual void Collapse(); // *** begin Emergent internal use only *** virtual void GetActiveTimeRange(float& fBeginKeyTime, float& fEndKeyTime) const; virtual void GuaranteeTimeRange(float fStartTime, float fEndTime); virtual NiInterpolator* GetSequenceInterpolator(float fStartTime, float fEndTime); // *** end Emergent internal use only *** protected: // Virtual function overrides from base class. NiQuatTransform m_kTransformValue; NiTransformDataPtr m_spData; unsigned int m_uiLastTransIdx; unsigned int m_uiLastRotIdx; unsigned int m_uiLastScaleIdx; }; NiSmartPointer(NiTransformInterpolator); #include "NiTransformInterpolator.inl" #endif // #ifndef NITRANSFORMINTERPOLATOR_H