// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiTriBasedGeom inline functions //--------------------------------------------------------------------------- inline unsigned short NiTriBasedGeom::GetTriangleCount() const { NiTriBasedGeomData* pkData = NiSmartPointerCast(NiTriBasedGeomData, m_spModelData); return pkData->GetTriangleCount(); } //--------------------------------------------------------------------------- inline void NiTriBasedGeom::SetActiveTriangleCount(unsigned short usActive) { ((NiTriBasedGeomData*) GetModelData())-> SetActiveTriangleCount(usActive); } //--------------------------------------------------------------------------- inline unsigned short NiTriBasedGeom::GetActiveTriangleCount() const { return ((NiTriBasedGeomData*) GetModelData())-> GetActiveTriangleCount(); } //--------------------------------------------------------------------------- inline void NiTriBasedGeom::GetTriangleIndices(unsigned short i, unsigned short& i0, unsigned short& i1, unsigned short& i2) const { ((NiTriBasedGeomData*) GetModelData())-> GetTriangleIndices(i, i0, i1, i2); } //---------------------------------------------------------------------------