// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiTriBasedGeomData inline functions //--------------------------------------------------------------------------- inline unsigned short NiTriBasedGeomData::GetTriangleCount() const { return m_usTriangles; } //--------------------------------------------------------------------------- inline void NiTriBasedGeomData::SetTriangleCount(unsigned short usTriangles) { // Unless a derived class overrides this, all triangles are considered // active m_usTriangles = usTriangles; m_usActiveTriangles = usTriangles; } //--------------------------------------------------------------------------- inline void NiTriBasedGeomData::SetActiveTriangleCount( unsigned short /*usActive*/) { // stub for derived classes } //--------------------------------------------------------------------------- inline unsigned short NiTriBasedGeomData::GetActiveTriangleCount() const { return m_usActiveTriangles; } //---------------------------------------------------------------------------