// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIVISUALTRACKERRENDERCLICK_H #define NIVISUALTRACKERRENDERCLICK_H #include "NiVisualTrackerLibType.h" #include #include "NiVisualTracker.h" class NIVISUALTRACKER_ENTRY NiVisualTrackerRenderClick : public NiRenderClick { NiDeclareRTTI; public: NiVisualTrackerRenderClick(); // Functions for reporting statistics about the most recent frame. virtual unsigned int GetNumObjectsDrawn() const; virtual float GetCullTime() const; virtual float GetRenderTime() const; // Functions for accessing visual trackers. void AppendVisualTracker(NiVisualTracker* pkVisualTracker); void PrependVisualTracker(NiVisualTracker* pkVisualTracker); void RemoveVisualTracker(NiVisualTracker* pkVisualTracker); void RemoveAllVisualTrackers(); NiTPointerList& GetVisualTrackers(); const NiTPointerList& GetVisualTrackers() const; protected: // Function for drawing visual trackers. virtual void PerformRendering(unsigned int uiFrameID); // List of visual trackers. NiTPointerList m_kVisualTrackers; // Rendering statistics. unsigned int m_uiNumObjectsDrawn; float m_fRenderTime; }; NiSmartPointer(NiVisualTrackerRenderClick); #include "NiVisualTrackerRenderClick.inl" #endif // #ifndef NIVISUALTRACKERRENDERCLICK_H