// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiWireframeProperty inline functions //--------------------------------------------------------------------------- inline NiWireframeProperty::NiWireframeProperty() { m_uFlags = 0; SetWireframe(false); } //--------------------------------------------------------------------------- inline void NiWireframeProperty::SetWireframe(bool bWireframe) { SetBit(bWireframe, WIREFRAME_MASK); } //--------------------------------------------------------------------------- inline bool NiWireframeProperty::GetWireframe() const { return GetBit(WIREFRAME_MASK); } //--------------------------------------------------------------------------- inline bool NiWireframeProperty::IsEqualFast(const NiWireframeProperty& kProp) const { return m_uFlags == kProp.m_uFlags; } //--------------------------------------------------------------------------- inline int NiWireframeProperty::Type() const { return NiProperty::WIREFRAME; } //--------------------------------------------------------------------------- inline int NiWireframeProperty::GetType() { return NiProperty::WIREFRAME; } //--------------------------------------------------------------------------- inline NiWireframeProperty* NiWireframeProperty::GetDefault() { return ms_spDefault; } //---------------------------------------------------------------------------