Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000129962016616.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yu"NiD3D10RendererPCH.h" /Fp"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\NiD3D10Renderer.pch" /Fo"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiD3D102DBufferData.cpp"
"..\..\NiD3D10VertexShader.cpp"
"..\..\NiD3D10VertexDescription.cpp"
"..\..\NiD3D10Utility.cpp"
"..\..\NiD3D10TextureData.cpp"
"..\..\NiD3D10SystemDesc.cpp"
"..\..\NiD3D10SourceTextureData.cpp"
"..\..\NiD3D10ShadowWriteShader.cpp"
"..\..\NiD3D10ShaderProgramFactory.cpp"
"..\..\NiD3D10ShaderProgramCreatorHLSL.cpp"
"..\..\NiD3D10ShaderProgramCreator.cpp"
"..\..\NiD3D10ShaderProgram.cpp"
"..\..\NiD3D10ShaderLibrary.cpp"
"..\..\NiD3D10ShaderInterface.cpp"
"..\..\NiD3D10ShaderFactory.cpp"
"..\..\NiD3D10ShaderConstantMap.cpp"
"..\..\NiD3D10ShaderConstantManager.cpp"
"..\..\NiD3D10ShaderConstantData.cpp"
"..\..\NiD3D10Shader.cpp"
"..\..\NiD3D10ResourceManager.cpp"
"..\..\NiD3D10RenderStateManager.cpp"
"..\..\NiD3D10RenderStateGroup.cpp"
"..\..\NiD3D10RendererSDM.cpp"
"..\..\NiD3D10Renderer.cpp"
"..\..\NiD3D10RenderedTextureData.cpp"
"..\..\NiD3D10PixelShader.cpp"
"..\..\NiD3D10PixelFormat.cpp"
"..\..\NiD3D10Pass.cpp"
"..\..\NiD3D10GPUProgramCache.cpp"
"..\..\NiD3D10GeometryShader.cpp"
"..\..\NiD3D10GeometryPacker.cpp"
"..\..\NiD3D10GeometryData.cpp"
"..\..\NiD3D10FragmentShader.cpp"
"..\..\NiD3D10ErrorShader.cpp"
"..\..\NiD3D10Error.cpp"
"..\..\NiD3D10Direct3DTextureData.cpp"
"..\..\NiD3D10Direct3DTexture.cpp"
"..\..\NiD3D10DeviceState.cpp"
"..\..\NiD3D10DataStream.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000129962016616.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP00012A962016616.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yc"NiD3D10RendererPCH.h" /Fp"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\NiD3D10Renderer.pch" /Fo"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiD3D10RendererPCH.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP00012A962016616.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000140962016616.bat" with contents
[
@echo off
if not exist "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Creating SDK directories"
exit 1
:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000140962016616.bat"""
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000141962016616.rsp" with contents
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib" "..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D102DBufferData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10DataStream.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10DeviceState.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Direct3DTexture.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Direct3DTextureData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Error.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ErrorShader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10FragmentShader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryPacker.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryShader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GPUProgramCache.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Pass.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10PixelFormat.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10PixelShader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderedTextureData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Renderer.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RendererPCH.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RendererSDM.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderStateGroup.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderStateManager.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ResourceManager.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Shader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantManager.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantMap.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderFactory.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderInterface.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderLibrary.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgram.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramCreator.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramCreatorHLSL.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramFactory.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShadowWriteShader.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10SourceTextureData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10SystemDesc.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10TextureData.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Utility.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10VertexDescription.obj"
"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10VertexShader.obj"
]
Creating command line "lib.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000141962016616.rsp" /NOLOGO"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000142962016616.bat" with contents
[
@echo off
..\..\..\CopyToSDK.bat
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Copying NiD3D10Renderer headers to SDK"
exit 1
:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000142962016616.bat"""
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