Build Log
  

Build started: Project: NiD3D10Renderer, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000129962016616.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yu"NiD3D10RendererPCH.h" /Fp"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\NiD3D10Renderer.pch" /Fo"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiD3D102DBufferData.cpp"

"..\..\NiD3D10VertexShader.cpp"

"..\..\NiD3D10VertexDescription.cpp"

"..\..\NiD3D10Utility.cpp"

"..\..\NiD3D10TextureData.cpp"

"..\..\NiD3D10SystemDesc.cpp"

"..\..\NiD3D10SourceTextureData.cpp"

"..\..\NiD3D10ShadowWriteShader.cpp"

"..\..\NiD3D10ShaderProgramFactory.cpp"

"..\..\NiD3D10ShaderProgramCreatorHLSL.cpp"

"..\..\NiD3D10ShaderProgramCreator.cpp"

"..\..\NiD3D10ShaderProgram.cpp"

"..\..\NiD3D10ShaderLibrary.cpp"

"..\..\NiD3D10ShaderInterface.cpp"

"..\..\NiD3D10ShaderFactory.cpp"

"..\..\NiD3D10ShaderConstantMap.cpp"

"..\..\NiD3D10ShaderConstantManager.cpp"

"..\..\NiD3D10ShaderConstantData.cpp"

"..\..\NiD3D10Shader.cpp"

"..\..\NiD3D10ResourceManager.cpp"

"..\..\NiD3D10RenderStateManager.cpp"

"..\..\NiD3D10RenderStateGroup.cpp"

"..\..\NiD3D10RendererSDM.cpp"

"..\..\NiD3D10Renderer.cpp"

"..\..\NiD3D10RenderedTextureData.cpp"

"..\..\NiD3D10PixelShader.cpp"

"..\..\NiD3D10PixelFormat.cpp"

"..\..\NiD3D10Pass.cpp"

"..\..\NiD3D10GPUProgramCache.cpp"

"..\..\NiD3D10GeometryShader.cpp"

"..\..\NiD3D10GeometryPacker.cpp"

"..\..\NiD3D10GeometryData.cpp"

"..\..\NiD3D10FragmentShader.cpp"

"..\..\NiD3D10ErrorShader.cpp"

"..\..\NiD3D10Error.cpp"

"..\..\NiD3D10Direct3DTextureData.cpp"

"..\..\NiD3D10Direct3DTexture.cpp"

"..\..\NiD3D10DeviceState.cpp"

"..\..\NiD3D10DataStream.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000129962016616.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP00012A962016616.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yc"NiD3D10RendererPCH.h" /Fp"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\NiD3D10Renderer.pch" /Fo"../../../../../Intermediate/NDL/NiD3D10Renderer/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiD3D10RendererPCH.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP00012A962016616.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000140962016616.bat" with contents
[
@echo off

if not exist "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Creating SDK directories"

exit 1

:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000140962016616.bat"""
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000141962016616.rsp" with contents
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiD3D10Renderer.lib" "..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D102DBufferData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10DataStream.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10DeviceState.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Direct3DTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Direct3DTextureData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Error.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ErrorShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10FragmentShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryPacker.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GeometryShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10GPUProgramCache.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Pass.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10PixelFormat.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10PixelShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderedTextureData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Renderer.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RendererPCH.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RendererSDM.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderStateGroup.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10RenderStateManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ResourceManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Shader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderConstantMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderFactory.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderInterface.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgram.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramCreator.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramCreatorHLSL.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShaderProgramFactory.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10ShadowWriteShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10SourceTextureData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10SystemDesc.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10TextureData.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10Utility.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10VertexDescription.obj"

"..\..\..\..\..\Intermediate\NDL\NiD3D10Renderer\DebugLib\NiD3D10VertexShader.obj"
]
Creating command line "lib.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\RSP000141962016616.rsp" /NOLOGO"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000142962016616.bat" with contents
[
@echo off

..\..\..\CopyToSDK.bat

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Copying NiD3D10Renderer headers to SDK"

exit 1

:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BAT000142962016616.bat"""
Output Window
  
Compiling...
NiD3D10RendererPCH.cpp
Compiling...
NiD3D10DataStream.cpp
NiD3D10DeviceState.cpp
NiD3D10Direct3DTexture.cpp
NiD3D10Direct3DTextureData.cpp
NiD3D10Error.cpp
NiD3D10ErrorShader.cpp
NiD3D10FragmentShader.cpp
NiD3D10GeometryData.cpp
NiD3D10GeometryPacker.cpp
NiD3D10GeometryShader.cpp
NiD3D10GPUProgramCache.cpp
NiD3D10Pass.cpp
NiD3D10PixelFormat.cpp
NiD3D10PixelShader.cpp
NiD3D10RenderedTextureData.cpp
NiD3D10Renderer.cpp
NiD3D10RendererSDM.cpp
NiD3D10RenderStateGroup.cpp
NiD3D10RenderStateManager.cpp
NiD3D10ResourceManager.cpp
Generating Code...
Compiling...
NiD3D10Shader.cpp
NiD3D10ShaderConstantData.cpp
NiD3D10ShaderConstantManager.cpp
NiD3D10ShaderConstantMap.cpp
NiD3D10ShaderFactory.cpp
NiD3D10ShaderInterface.cpp
NiD3D10ShaderLibrary.cpp
NiD3D10ShaderProgram.cpp
NiD3D10ShaderProgramCreator.cpp
NiD3D10ShaderProgramCreatorHLSL.cpp
NiD3D10ShaderProgramFactory.cpp
NiD3D10ShadowWriteShader.cpp
NiD3D10SourceTextureData.cpp
NiD3D10SystemDesc.cpp
NiD3D10TextureData.cpp
NiD3D10Utility.cpp
NiD3D10VertexDescription.cpp
NiD3D10VertexShader.cpp
NiD3D102DBufferData.cpp
Generating Code...
Creating SDK directories
Creating library...
Copying NiD3D10Renderer headers to SDK
(only copying new or modified files)
0 File(s) copied
0 File(s) copied
Results
  
Build log was saved at "file://f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiD3D10Renderer\DebugLib\BuildLog.htm"
NiD3D10Renderer - 0 error(s), 0 warning(s)