Build Log
  

Build started: Project: NiMain, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000165962011832.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yu"NiMainPCH.h" /Fp"../../../../../Intermediate/NDL/NiMain/DebugLib\NiMain.pch" /Fo"../../../../../Intermediate/NDL/NiMain/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiMain.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\Ni2DBuffer.cpp"

"..\..\NiZBufferProperty.cpp"

"..\..\NiWireframeProperty.cpp"

"..\..\NiVSMShadowTechnique.cpp"

"..\..\NiVSMBlurVertexProgramDescriptor.cpp"

"..\..\NiVSMBlurPixelProgramDescriptor.cpp"

"..\..\VSMBlurMaterialNodeLibrary\NiVSMBlurMaterialNodeLibrary.cpp"

"..\..\NiVSMBlurMaterialDescriptor.cpp"

"..\..\NiVSMBlurMaterial.cpp"

"..\..\NiVisibleArray.cpp"

"..\..\NiViewRenderClick.cpp"

"..\..\NiViewerStrings.cpp"

"..\..\NiVertWeightsExtraData.cpp"

"..\..\NiVertexColorProperty.cpp"

"..\..\NiVectorExtraData.cpp"

"..\NiTriStripsData_Win32.cpp"

"..\..\NiTriStripsData.cpp"

"..\..\NiTriStrips.cpp"

"..\..\NiTriShapeDynamicData.cpp"

"..\NiTriShapeData_Win32.cpp"

"..\..\NiTriShapeData.cpp"

"..\..\NiTriShape.cpp"

"..\..\NiTriBasedGeomData.cpp"

"..\..\NiTriBasedGeom.cpp"

"..\..\NiTransform.cpp"

"..\..\NiTimeSyncController.cpp"

"..\..\NiTimeController.cpp"

"..\..\NiTGAReader.cpp"

"..\..\NiTexturingProperty.cpp"

"..\..\NiTextureTransform.cpp"

"..\..\NiTextureEffect.cpp"

"..\..\NiTextureCodec.cpp"

"..\..\NiTexture.cpp"

"..\..\NiTaskManager.cpp"

"..\..\NiTask.cpp"

"..\..\NiSwitchStringExtraData.cpp"

"..\..\NiSwitchNode.cpp"

"..\..\NiStringsExtraData.cpp"

"..\..\NiStringExtraData.cpp"

"..\..\NiString.cpp"

"..\..\NiStream.cpp"

"..\..\NiStencilProperty.cpp"

"..\..\NiStandardVertexProgramDescriptor.cpp"

"..\..\NiStandardPixelProgramDescriptor.cpp"

"..\..\NiStandardMaterialDescriptor.cpp"

"..\..\NiStandardMaterial.cpp"

"..\..\SpotShadowWriteMaterialNodeLibrary\NiSpotShadowWriteMaterialNodeLibrary.cpp"

"..\..\NiSpotShadowWriteMaterial.cpp"

"..\..\NiSpotLight.cpp"

"..\..\NiSpecularProperty.cpp"

"..\..\NiSourceTexture.cpp"

"..\..\NiSourceCubeMap.cpp"

"..\..\NiSortAdjustNode.cpp"

"..\..\NiSkinPartition.cpp"

"..\NiSkinInstance_Win32.cpp"

"..\..\NiSkinInstance.cpp"

"..\..\NiSkinData.cpp"

"..\..\NiSingleShaderMaterialLibrary.cpp"

"..\..\NiSingleShaderMaterial.cpp"

"..\..\NiShadowTechnique.cpp"

"..\..\NiShadowRenderClick.cpp"

"..\..\NiShadowMap.cpp"

"..\..\NiShadowManager.cpp"

"..\..\NiShadowGenerator.cpp"

"..\..\NiShadowCubeMap.cpp"

"..\..\NiShadowClickValidator.cpp"

"..\..\NiShadowClickGenerator.cpp"

"..\..\NiShaderTimeController.cpp"

"..\..\NiShaderRequirementDesc.cpp"

"..\..\NiShaderLibraryDesc.cpp"

"..\..\NiShaderLibrary.cpp"

"..\..\NiShaderFactory.cpp"

"..\..\NiShaderError.cpp"

"..\..\NiShaderDescBase.cpp"

"..\..\NiShaderDesc.cpp"

"..\..\NiShaderDeclaration.cpp"

"..\..\NiShaderConstantMapEntry.cpp"

"..\..\NiShaderConstantMap.cpp"

"..\..\NiShaderAttributeDesc.cpp"

"..\..\NiShader.cpp"

"..\..\NiShadeProperty.cpp"

"..\..\NiSGIReader.cpp"

"..\..\NiScreenTextureRenderClick.cpp"

"..\..\NiScreenTexture.cpp"

"..\..\NiScreenLODData.cpp"

"..\..\NiScreenFillingRenderView.cpp"

"..\..\NiScreenElementsData.cpp"

"..\..\NiScreenElements.cpp"

"..\..\NiSCMExtraData.cpp"

"..\..\NiRTTI.cpp"

"..\..\NiRenderView.cpp"

"..\..\NiRenderTargetGroup.cpp"

"..\..\NiRenderStep.cpp"

"..\..\NiRenderListProcessor.cpp"

"..\..\NiRenderFrame.cpp"

"..\..\NiRendererSpecificProperty.cpp"

"..\..\NiRenderer.cpp"

"..\..\NiRenderedTexture.cpp"

"..\..\NiRenderedCubeMap.cpp"

"..\..\NiRenderClickValidator.cpp"

"..\..\NiRenderClick.cpp"

"..\..\NiRefObject.cpp"

"..\..\NiRangeLODData.cpp"

"..\NiQuaternion_Win32.cpp"

"..\..\NiQuaternion.cpp"

"..\..\NiPropertyState.cpp"

"..\..\NiProperty.cpp"

"..\NiProcessor.cpp"

"..\..\PointShadowWriteMaterialNodeLibrary\NiPointShadowWriteMaterialNodeLibrary.cpp"

"..\..\NiPointShadowWriteMaterial.cpp"

"..\..\NiPointLight.cpp"

"..\NiPoint3_Win32.cpp"

"..\..\NiPoint3.cpp"

"..\..\NiPoint2.cpp"

"..\..\NiPlane.cpp"

"..\..\NiPixelFormat.cpp"

"..\NiPixelData_Win32.cpp"

"..\..\NiPixelData.cpp"

"..\..\NiPersistentSrcTextureRendererData.cpp"

"..\..\NiParticlesData.cpp"

"..\..\NiParticles.cpp"

"..\..\NiParallelUpdateTaskManager.cpp"

"..\..\NiPalette.cpp"

"..\..\NiOldScreenSpace.cpp"

"..\..\NiObjectNET.cpp"

"..\..\NiObjectGroup.cpp"

"..\..\NiObject.cpp"

"..\..\NiNode.cpp"

"..\..\NiNIFImageReader.cpp"

"..\..\NiMetricsLayer.cpp"

"..\NiMatrix3.cpp"

"..\..\NiMath.cpp"

"..\..\NiMaterialSwapProcessor.cpp"

"..\..\NiMaterialResourceProducerNode.cpp"

"..\..\NiMaterialResourceConsumerNode.cpp"

"..\..\NiMaterialResourceBinding.cpp"

"..\..\NiMaterialResource.cpp"

"..\..\NiMaterialProperty.cpp"

"..\..\NiMaterialNodeLibrary.cpp"

"..\..\NiMaterialNode.cpp"

"..\NiMaterialLibrary_Win32.cpp"

"..\..\NiMaterialLibrary.cpp"

"..\..\NiMaterialInstance.cpp"

"..\..\NiMaterialFragmentNode.cpp"

"..\..\NiMaterialDescriptor.cpp"

"..\..\NiMaterialConfigurator.cpp"

"..\..\NiMaterial.cpp"

"..\..\NiMainSDM.cpp"

"..\..\NiMainMetrics.cpp"

"..\..\NiLogicalANDCompositeValidator.cpp"

"..\..\NiLODNode.cpp"

"..\..\NiLODData.cpp"

"..\..\NiLinesData.cpp"

"..\..\NiLines.cpp"

"..\..\NiLight.cpp"

"..\..\NiIntegersExtraData.cpp"

"..\..\NiIntegerExtraData.cpp"

"..\..\NiImageConverter.cpp"

"..\..\NiGPUProgramDescriptor.cpp"

"..\..\NiGPUProgramCache.cpp"

"..\..\NiGPUProgram.cpp"

"..\..\NiGlobalStringTable.cpp"

"..\..\NiGlobalConstantEntry.cpp"

"..\NiGeometryGroupManager.cpp"

"..\..\NiGeometryData.cpp"

"..\..\NiGeometry.cpp"

"..\..\NiFrustumPlanes.cpp"

"..\..\NiFrustum.cpp"

"..\..\NiFragmentShaderInstanceDescriptor.cpp"

"..\..\NiFragmentMaterial.cpp"

"..\..\NiFogProperty.cpp"

"..\..\NiFloatsExtraData.cpp"

"..\..\NiFloatExtraData.cpp"

"..\..\NiExtraData.cpp"

"..\..\NiDynamicTexture.cpp"

"..\..\NiDynamicEffectState.cpp"

"..\..\NiDynamicEffect.cpp"

"..\..\NiDrawSceneUtility.cpp"

"..\..\NiDitherProperty.cpp"

"..\..\DirectionalShadowWriteMaterialNodeLibrary\NiDirectionalShadowWriteMaterialNodeLibrary.cpp"

"..\..\NiDirectionalShadowWriteMaterial.cpp"

"..\..\NiDirectionalLight.cpp"

"..\..\NiDevImageConverter.cpp"

"..\..\NiDepthStencilBuffer.cpp"

"..\..\NiDefaultShadowClickGenerator.cpp"

"..\..\NiDefaultClickRenderStep.cpp"

"..\..\NiDefaultAVObjectPalette.cpp"

"..\..\NiDDSReader.cpp"

"..\..\NiCullingProcess.cpp"

"..\..\NiCulledObjectValidator.cpp"

"..\..\NiCompUtility.cpp"

"..\..\NiCompositeValidator.cpp"

"..\..\NiColorExtraData.cpp"

"..\..\NiColor.cpp"

"..\..\NiCollisionObject.cpp"

"..\..\NiCodeBlock.cpp"

"..\..\NiClickRenderStep.cpp"

"..\..\NiCamera.cpp"

"..\..\NiBSPNode.cpp"

"..\NiBound_Win32.cpp"

"..\..\NiBound.cpp"

"..\..\NiBooleanExtraData.cpp"

"..\..\NiBMPReader.cpp"

"..\..\NiBinaryExtraData.cpp"

"..\..\NiBillboardNode.cpp"

"..\..\NiBackToFrontSortProcessor.cpp"

"..\..\NiBackToFrontAccumulator.cpp"

"..\..\NiAVObjectPalette.cpp"

"..\NiAVObject_Win32.cpp"

"..\..\NiAVObject.cpp"

"..\..\NiAmbientLight.cpp"

"..\..\NiAlphaSortProcessor.cpp"

"..\..\NiAlphaProperty.cpp"

"..\..\NiAlphaAccumulator.cpp"

"..\..\NiAdditionalGeometryData.cpp"

"..\..\NiAccumulatorProcessor.cpp"

"..\..\NiAccumulator.cpp"

"..\..\Ni3DRenderView.cpp"

"..\..\Ni2DRenderView.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000165962011832.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000166962011832.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Fo"../../../../../Intermediate/NDL/NiMain/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiMain.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiTPointerAllocator.cpp"

"..\..\StandardMaterialNodeLibrary\NiStandardMaterialNodeLibrary.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000166962011832.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000167962011832.rsp" with contents
[
/Od /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_DEBUG" /D "NIDEBUG" /D "_LIB" /Gm /RTC1 /MTd /GR- /Yc"NiMainPCH.h" /Fp"../../../../../Intermediate/NDL/NiMain/DebugLib\NiMain.pch" /Fo"../../../../../Intermediate/NDL/NiMain/DebugLib\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiMain.lib.pdb" /W3 /c /ZI /TP /wd4566 /FI "NiBuildConfiguration.h" "..\..\NiMainPCH.cpp"
]
Creating command line "cl.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000167962011832.rsp" /nologo /errorReport:prompt"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\BAT000184962011832.bat" with contents
[
@echo off

if not exist "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\DebugLib"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Creating SDK directories"

exit 1

:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\BAT000184962011832.bat"""
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000185962011832.rsp" with contents
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\DebugLib\NiMain.lib" "..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\Ni2DBuffer.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\Ni2DRenderView.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\Ni3DRenderView.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAccumulator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAccumulatorProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAdditionalGeometryData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAlphaAccumulator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAlphaProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAlphaSortProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAmbientLight.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAVObject.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAVObject_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiAVObjectPalette.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBackToFrontAccumulator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBackToFrontSortProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBillboardNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBinaryExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBMPReader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBooleanExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBound.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBound_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiBSPNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCamera.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiClickRenderStep.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCodeBlock.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCollisionObject.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiColor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiColorExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCompositeValidator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCompUtility.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCulledObjectValidator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiCullingProcess.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDDSReader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDefaultAVObjectPalette.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDefaultClickRenderStep.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDefaultShadowClickGenerator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDepthStencilBuffer.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDevImageConverter.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDirectionalLight.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDirectionalShadowWriteMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDirectionalShadowWriteMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDitherProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDrawSceneUtility.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDynamicEffect.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDynamicEffectState.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiDynamicTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFloatExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFloatsExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFogProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFragmentMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFragmentShaderInstanceDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFrustum.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiFrustumPlanes.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGeometry.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGeometryData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGeometryGroupManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGlobalConstantEntry.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGlobalStringTable.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGPUProgram.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGPUProgramCache.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiGPUProgramDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiImageConverter.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiIntegerExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiIntegersExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLight.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLines.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLinesData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLODData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLODNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiLogicalANDCompositeValidator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMainMetrics.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMainPCH.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMainSDM.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialConfigurator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialFragmentNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialInstance.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialLibrary_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialResource.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialResourceBinding.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialResourceConsumerNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialResourceProducerNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMaterialSwapProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMath.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMatrix3.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiMetricsLayer.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiNIFImageReader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiObject.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiObjectGroup.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiObjectNET.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiOldScreenSpace.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPalette.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiParallelUpdateTaskManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiParticles.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiParticlesData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPersistentSrcTextureRendererData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPixelData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPixelData_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPixelFormat.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPlane.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPoint2.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPoint3.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPoint3_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPointLight.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPointShadowWriteMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPointShadowWriteMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiPropertyState.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiQuaternion.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiQuaternion_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRangeLODData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRefObject.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderClick.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderClickValidator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderedCubeMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderedTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderer.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRendererSpecificProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderFrame.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderListProcessor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderStep.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderTargetGroup.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRenderView.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiRTTI.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSCMExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenElements.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenElementsData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenFillingRenderView.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenLODData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiScreenTextureRenderClick.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSGIReader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadeProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderAttributeDesc.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderConstantMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderConstantMapEntry.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderDeclaration.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderDesc.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderDescBase.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderError.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderFactory.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderLibraryDesc.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderRequirementDesc.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShaderTimeController.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowClickGenerator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowClickValidator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowCubeMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowGenerator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowRenderClick.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiShadowTechnique.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSingleShaderMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSingleShaderMaterialLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSkinData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSkinInstance.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSkinInstance_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSkinPartition.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSortAdjustNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSourceCubeMap.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSourceTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSpecularProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSpotLight.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSpotShadowWriteMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSpotShadowWriteMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStandardMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStandardMaterialDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStandardMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStandardPixelProgramDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStandardVertexProgramDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStencilProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStream.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiString.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStringExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiStringsExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSwitchNode.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiSwitchStringExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTask.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTaskManager.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTexture.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTextureCodec.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTextureEffect.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTextureTransform.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTexturingProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTGAReader.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTimeController.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTimeSyncController.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTPointerAllocator.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTransform.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriBasedGeom.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriBasedGeomData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriShape.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriShapeData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriShapeData_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriShapeDynamicData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriStrips.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriStripsData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiTriStripsData_Win32.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVectorExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVertexColorProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVertWeightsExtraData.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiViewerStrings.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiViewRenderClick.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVisibleArray.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMBlurMaterial.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMBlurMaterialDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMBlurMaterialNodeLibrary.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMBlurPixelProgramDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMBlurVertexProgramDescriptor.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiVSMShadowTechnique.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiWireframeProperty.obj"

"..\..\..\..\..\Intermediate\NDL\NiMain\DebugLib\NiZBufferProperty.obj"
]
Creating command line "lib.exe @"f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\RSP000185962011832.rsp" /NOLOGO"
Creating temporary file "f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\BAT000186962011832.bat" with contents
[
@echo off

..\..\..\CopyToSDK.bat ..\..\StandardMaterialNodeLibrary\*.h

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Copying NiMain headers to SDK"

exit 1

:VCEnd
]
Creating command line """f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\BAT000186962011832.bat"""
Output Window
  
Compiling...
NiMainPCH.cpp
Compiling...
Ni2DRenderView.cpp
Ni3DRenderView.cpp
NiAccumulator.cpp
NiAccumulatorProcessor.cpp
NiAdditionalGeometryData.cpp
NiAlphaAccumulator.cpp
NiAlphaProperty.cpp
NiAlphaSortProcessor.cpp
NiAmbientLight.cpp
NiAVObject.cpp
NiAVObject_Win32.cpp
NiAVObjectPalette.cpp
NiBackToFrontAccumulator.cpp
NiBackToFrontSortProcessor.cpp
NiBillboardNode.cpp
NiBinaryExtraData.cpp
NiBMPReader.cpp
NiBooleanExtraData.cpp
NiBound.cpp
NiBound_Win32.cpp
Generating Code...
Compiling...
NiBSPNode.cpp
NiCamera.cpp
NiClickRenderStep.cpp
NiCodeBlock.cpp
NiCollisionObject.cpp
NiColor.cpp
NiColorExtraData.cpp
NiCompositeValidator.cpp
NiCompUtility.cpp
NiCulledObjectValidator.cpp
NiCullingProcess.cpp
NiDDSReader.cpp
NiDefaultAVObjectPalette.cpp
NiDefaultClickRenderStep.cpp
NiDefaultShadowClickGenerator.cpp
NiDepthStencilBuffer.cpp
NiDevImageConverter.cpp
NiDirectionalLight.cpp
NiDirectionalShadowWriteMaterial.cpp
NiDirectionalShadowWriteMaterialNodeLibrary.cpp
Generating Code...
Compiling...
NiDitherProperty.cpp
NiDrawSceneUtility.cpp
NiDynamicEffect.cpp
NiDynamicEffectState.cpp
NiDynamicTexture.cpp
NiExtraData.cpp
NiFloatExtraData.cpp
NiFloatsExtraData.cpp
NiFogProperty.cpp
NiFragmentMaterial.cpp
NiFragmentShaderInstanceDescriptor.cpp
NiFrustum.cpp
NiFrustumPlanes.cpp
NiGeometry.cpp
NiGeometryData.cpp
NiGeometryGroupManager.cpp
NiGlobalConstantEntry.cpp
NiGlobalStringTable.cpp
NiGPUProgram.cpp
NiGPUProgramCache.cpp
Generating Code...
Compiling...
NiGPUProgramDescriptor.cpp
NiImageConverter.cpp
NiIntegerExtraData.cpp
NiIntegersExtraData.cpp
NiLight.cpp
NiLines.cpp
NiLinesData.cpp
NiLODData.cpp
NiLODNode.cpp
NiLogicalANDCompositeValidator.cpp
NiMainMetrics.cpp
NiMainSDM.cpp
NiMaterial.cpp
NiMaterialConfigurator.cpp
NiMaterialDescriptor.cpp
NiMaterialFragmentNode.cpp
NiMaterialInstance.cpp
NiMaterialLibrary.cpp
NiMaterialLibrary_Win32.cpp
NiMaterialNode.cpp
Generating Code...
Compiling...
NiMaterialNodeLibrary.cpp
NiMaterialProperty.cpp
NiMaterialResource.cpp
NiMaterialResourceBinding.cpp
NiMaterialResourceConsumerNode.cpp
NiMaterialResourceProducerNode.cpp
NiMaterialSwapProcessor.cpp
NiMath.cpp
NiMatrix3.cpp
NiMetricsLayer.cpp
NiNIFImageReader.cpp
NiNode.cpp
NiObject.cpp
NiObjectGroup.cpp
NiObjectNET.cpp
NiOldScreenSpace.cpp
NiPalette.cpp
NiParallelUpdateTaskManager.cpp
NiParticles.cpp
NiParticlesData.cpp
Generating Code...
Compiling...
NiPersistentSrcTextureRendererData.cpp
NiPixelData.cpp
NiPixelData_Win32.cpp
NiPixelFormat.cpp
NiPlane.cpp
NiPoint2.cpp
NiPoint3.cpp
NiPoint3_Win32.cpp
NiPointLight.cpp
NiPointShadowWriteMaterial.cpp
NiPointShadowWriteMaterialNodeLibrary.cpp
NiProcessor.cpp
NiProperty.cpp
NiPropertyState.cpp
NiQuaternion.cpp
NiQuaternion_Win32.cpp
NiRangeLODData.cpp
NiRefObject.cpp
NiRenderClick.cpp
NiRenderClickValidator.cpp
Generating Code...
Compiling...
NiRenderedCubeMap.cpp
NiRenderedTexture.cpp
NiRenderer.cpp
NiRendererSpecificProperty.cpp
NiRenderFrame.cpp
NiRenderListProcessor.cpp
NiRenderStep.cpp
NiRenderTargetGroup.cpp
NiRenderView.cpp
NiRTTI.cpp
NiSCMExtraData.cpp
NiScreenElements.cpp
NiScreenElementsData.cpp
NiScreenFillingRenderView.cpp
NiScreenLODData.cpp
NiScreenTexture.cpp
NiScreenTextureRenderClick.cpp
NiSGIReader.cpp
NiShadeProperty.cpp
NiShader.cpp
Generating Code...
Compiling...
NiShaderAttributeDesc.cpp
NiShaderConstantMap.cpp
NiShaderConstantMapEntry.cpp
NiShaderDeclaration.cpp
NiShaderDesc.cpp
NiShaderDescBase.cpp
NiShaderError.cpp
NiShaderFactory.cpp
NiShaderLibrary.cpp
NiShaderLibraryDesc.cpp
NiShaderRequirementDesc.cpp
NiShaderTimeController.cpp
NiShadowClickGenerator.cpp
NiShadowClickValidator.cpp
NiShadowCubeMap.cpp
NiShadowGenerator.cpp
NiShadowManager.cpp
NiShadowMap.cpp
NiShadowRenderClick.cpp
NiShadowTechnique.cpp
Generating Code...
Compiling...
NiSingleShaderMaterial.cpp
NiSingleShaderMaterialLibrary.cpp
NiSkinData.cpp
NiSkinInstance.cpp
NiSkinInstance_Win32.cpp
NiSkinPartition.cpp
NiSortAdjustNode.cpp
NiSourceCubeMap.cpp
NiSourceTexture.cpp
NiSpecularProperty.cpp
NiSpotLight.cpp
NiSpotShadowWriteMaterial.cpp
NiSpotShadowWriteMaterialNodeLibrary.cpp
NiStandardMaterial.cpp
NiStandardMaterialDescriptor.cpp
NiStandardPixelProgramDescriptor.cpp
NiStandardVertexProgramDescriptor.cpp
NiStencilProperty.cpp
NiStream.cpp
NiString.cpp
Generating Code...
Compiling...
NiStringExtraData.cpp
NiStringsExtraData.cpp
NiSwitchNode.cpp
NiSwitchStringExtraData.cpp
NiTask.cpp
NiTaskManager.cpp
NiTexture.cpp
NiTextureCodec.cpp
NiTextureEffect.cpp
NiTextureTransform.cpp
NiTexturingProperty.cpp
NiTGAReader.cpp
NiTimeController.cpp
NiTimeSyncController.cpp
NiTransform.cpp
NiTriBasedGeom.cpp
NiTriBasedGeomData.cpp
NiTriShape.cpp
NiTriShapeData.cpp
NiTriShapeData_Win32.cpp
Generating Code...
Compiling...
NiTriShapeDynamicData.cpp
NiTriStrips.cpp
NiTriStripsData.cpp
NiTriStripsData_Win32.cpp
NiVectorExtraData.cpp
NiVertexColorProperty.cpp
NiVertWeightsExtraData.cpp
NiViewerStrings.cpp
NiViewRenderClick.cpp
NiVisibleArray.cpp
NiVSMBlurMaterial.cpp
NiVSMBlurMaterialDescriptor.cpp
NiVSMBlurMaterialNodeLibrary.cpp
NiVSMBlurPixelProgramDescriptor.cpp
NiVSMBlurVertexProgramDescriptor.cpp
NiVSMShadowTechnique.cpp
NiWireframeProperty.cpp
NiZBufferProperty.cpp
Ni2DBuffer.cpp
Generating Code...
Compiling...
NiStandardMaterialNodeLibrary.cpp
NiTPointerAllocator.cpp
Generating Code...
Creating SDK directories
Creating library...
NiMainPCH.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
Copying NiMain headers to SDK
(only copying new or modified files)
0 File(s) copied
0 File(s) copied
0 File(s) copied
0 File(s) copied
0 File(s) copied
Results
  
Build log was saved at "file://f:\Downloads\君天下OL\2011-7-5\trunk\Client\Intermediate\NDL\NiMain\DebugLib\BuildLog.htm"
NiMain - 0 error(s), 1 warning(s)