----------------------------------------------------------------------------------------------------- -- max 的界面编辑实在是稀烂. 我决定手动编辑. 不要再用VSM 导出,否则会覆盖相应文件. ----------------------------------------------------------------------------------------------------- rollout syObjectImportDialog "导入对象" width:427 height:389 ( button btnImport "导入MAX文件" pos:[6,287] width:119 height:23 checkbox chkOverTerr "放置于地形之上" pos:[7,326] width:234 height:24 enabled:true checked:true checkbox chk2 "Checkbox" pos:[315,323] width:104 height:28 checkbutton ckbPainter "放置对象" pos:[11,355] width:410 height:21 highlightcolor:(color 250 200 75) toolTip:"放置对象" listBox lbxRef "对象列表" pos:[8,5] width:414 height:18 selection:0 bitmap bmp1 "Bitmap" pos:[7,317] width:416 height:1 enabled:false fileName:"" button btnExport "导出场景" pos:[175,291] width:127 height:22 enabled:true toolTip:"导出场景.." on syObjectImportDialog open do ( -- 填充列表 SYUpdateState() for fName in SYImportedList do ( lbxRef.items += #(fName) ) ) on syObjectImportDialog close do ( thePainterInterface.endPaintSession() SYSaveState() ) on btnImport pressed do ( include "SunYou/SYObjectFunc.ms" local objFileName = SYImportObjectMax() if(objFileName != undefined) then ( local newObj = SYAddXRefObject objFileName if(newObj != undefined) then ( lbxRef.items += #(newObj) ) ) ) on ckbPainter changed state do ( include "SunYou/SYObjectFunc.ms" if(state) then ( -- 绘制 if(ckbPainter.text != "放置对象") then ( if $!=undefined then ( thePainterInterface.additiveMode = FALSE thePainterInterface.initializeNodes 0 $ thePainterInterface.offMeshHitType = 2 thePainterInterface.scriptfunctions SYPO_StartStroke SYPO_PaintStroke SYPO_EndStroke SYPO_CancelStroke SYPO_SystemEnd thePainterInterface.initializeNodes 0 $ thePainterInterface.startPaintSession() )else ( thePainterInterface.endPaintSession() ) ) else ( messagebox("请先为刷子选择相应模型") title:("绘制模型") thePainterInterface.endPaintSession() ) ) else ( -- 取消绘制 thePainterInterface.endPaintSession() ) ) on lbxRef selected sel do ( local Items = lbxRef.items if( sel >0 AND sel <= Items.count ) then ( local filename = Items[sel] as string ckbPainter.text = filename SYCurPainterObj = filename ) ) on btnExport pressed do ( include "SunYou/SYObjectFunc.ms" SYExportScene() ) ) -- end of file