#pragma once enum eAudioSource { UI_start = 0, UI_system = UI_start, UI_error, UI_button, UI_openoanel, UI_closepanel, UI_weaponequip, UI_fabricequip, UI_skinequip, UI_ironequip, UI_neckequip, UI_stone, UI_usepotion, UI_destroyitem, UI_moveitem, UI_news, UI_mail, UI_danger, UI_map, UI_moneyclick, UI_ok, UI_fail, UI_questnew, UI_questcompleted, UI_questFailed, UI_warvictory, UI_warfail, UI_goodluck, UI_makesuccess, UI_makefail, UI_last, UI_title, UI_dragSkill, UI_dropSkill, }; const std::string LOGIN_BGM = "sound/music/xifang.ogg"; const std::string SELECT_CREATER_BGM = "sound/selectcreature.wav";