#pragma once #include "EffectBase.h" // 重叠于场景之上的特效. 不参与任何遮挡 class COverlapEffect : public CEffectBase { public: COverlapEffect(void); virtual ~COverlapEffect(void); // World Space unproject to screen space. virtual BOOL UnProject(const NiPoint3& WorldPoint, POINT& ScreenPt); virtual BOOL SelfManage() { return TRUE;} static void SwithToOrthoMode(); };