#ifndef MODEL_FILE_H #define MODEL_FILE_H #include "ResourceManager.h" class CModelFile : public NiMemObject { public: void ProcessTexture(char* pcLine); void ProcessShader(char* pcLine); void ProcessLine(char* pcLine); MfResNode* Load(const NiFixedString& kName); private: NiFixedString m_kFilePath; unsigned int m_uiLine; NiAVObject* m_pkRoot; MfResNode* m_pkResNode; }; #endif