#include "StdAfx.h" #include "PlayerInputMgr.h" #include "ObjectManager.h" #include "Character.h" #include "Player.h" #include "Skill/SkillInfo.h" #include "SceneManager.h" #include "ClientApp.h" #include "ClientState.h" #include "Network/PacketBuilder.h" #include "Skill/SkillManager.h" #include "Effect/DecalManager.h" #include "Effect/DecalEffect.h" #include "Effect/EffectManager.h" #include "ui/UISystem.h" #include "ui/UIGamePlay.h" #include "PathFinder.h" #include "Creature.h" #include "ui/UIShowPlayer.h" #include "ui/UITipSystem.h" #include "ui/UIRightMouseList.h" #include "ui/UInGameBar.h" #include "ui/UIPickItemList.h" #include "ui/UChat.h" #include "ui/UIPlayerEquipment.h" #include "ui/UITipSystem.h" #include "ui/UINPCTrade.h" #include "AudioInterface.h" #include "Console.h" #include #include "Hook/HookManager.h" #include "ui/SocialitySystem.h" #include "../../../../SDBase/Public/CreatureDef.h" #include "stdafx.h" #include "./Effect/ChainEffect.h" #include "ItemManager.h" #include "ui/UFun.h" #include "ui/UISkill.h" using namespace std; #include