#include "StdAfx.h" //#include "PlayerData.h" //#include "UIShowPlayer.h" //#include "Player.h" //#include "ObjectManager.h" // // //DataItem::DataItem() //{ // InitData(); //} //void DataItem::InitData() //{ // guid = 0; // member_Race = 1; // member_Class = 0; // member_Gender = 0; // member_hp = 0; // member_Maxhp = 0; // member_power_type = 0; // member_power = 0; // member_maxpower = 0; // member_level = 0; // member_Mapid = 0; // member_position_x = 0; // member_position_y = 0; // member_name.clear(); // HeadImagePath.clear(); // IsLogin = FALSE; // member_Type = GOT_CREATURE; // IsFriend = TRUE; // equiphead[0] = 0; // equiphead[1] = 0; // equiphead[2] = 0; // equiphead[3] = 0; //} //DataItem & DataItem::operator=(DataItem & item) //{ // if (this == &item) // { // return *this; // } // guid = item.guid; // member_Race = item.member_Race; // member_Class = item.member_Class; // member_Gender = item.member_Gender; // member_hp = item.member_hp; // member_Maxhp = item.member_Maxhp; // member_power_type= item.member_power_type; // member_power = item.member_power; // member_maxpower = item.member_maxpower; // member_level = item.member_level; // member_Mapid = item.member_Mapid; // member_position_x = item.member_position_x; // member_position_y = item.member_position_y; // member_name = item.member_name; // HeadImagePath = item.HeadImagePath; // IsLogin = item.IsLogin; // member_Type = item.member_Type; // IsFriend = item.IsFriend; // equiphead[0] = item.equiphead[0]; // equiphead[1] = item.equiphead[1]; // equiphead[2] = item.equiphead[2]; // equiphead[3] = item.equiphead[3]; // // return *this; //}