#ifndef UAURASYS_H #define UAURASYS_H #include "UInc.h" #include "Singleton.h" #define AuraSystem UAuraSys::GetSingleton() struct AuraSpellInfo ; enum { AURA_LOCALSMALL, AURA_LOCALBIG, AURA_TARGET, AURA_TEAMMEM, AURA_MAX = AURA_TEAMMEM + 4 }; class UAuraSys : public Singleton { SINGLETON(UAuraSys); public: BOOL CreateSystem(UControl * Ctrl); public: void SetGuid(int Type,ui64 guid); UTexturePtr m_DebuffTex; private: UControl * m_Aura[AURA_MAX];//只用前3个队友情况忽略掉~ }; #endif