#include "StdAfx.h" #include "UComm.h" #include "../Network/PacketBuilder.h" #include "UChat.h" #include "UIGamePlay.h" #include "ObjectManager.h" #include "Player.h" #include "UGuild.h" URespondCommand * URespondCommand::sm_resfun = NULL; void URespondCommand::Test() { if (ChatSystem) { PacketBuilder->SendChatReqMsg(CHAT_MSG_SAY,".worldport 6 1328.0 1412.0 0.0"); } } void URespondCommand::HAHA() { if (ChatSystem) { PacketBuilder->SendChatReqMsg((ChatMsg)ChatSystem->GetCurrentChannel(), "哇哈哈哈,哇哈哈哈,哇哈哈哈,大笑三声我出现了"); } } void URespondCommand::QuitGroup() { PacketBuilder->SendGroupDisbandMsg(); } void URespondCommand::CreateGuild() { PacketBuilder->SendCreateGuild("君临天下"); } void URespondCommand::AskRoster() { UInGame * pkInGame = UInGame::Get(); if (pkInGame) { UGuild * pGuild = INGAMEGETFRAME(UGuild,FRAME_IG_GUILDDLG); if (pGuild) { pGuild->CallGuild(); } } //PacketBuilder->SendGuildRoster(); } void URespondCommand::AskQuery() { CPlayer * pkPlayer = ObjectMgr->GetLocalPlayer(); ui32 guild_id = pkPlayer->GetUInt32Value(PLAYER_GUILDID); PacketBuilder->SendGuildQuery(guild_id); } void OnComm(ComData * CD) { }