#ifndef __UPAYDATA_H__ #define __UPAYDATA_H__ struct PayData { PayData() { mMoney = 0; mYuanbao = 0; mItemId = 0; mItemCount = 0; mHonor = 0; mArena = 0; mGuid_Gongxian = 0; mGuid_Jifen = 0; } ui32 mMoney; //钱的数量 ui32 mYuanbao; //元宝数量 ui32 mItemId, mItemCount; //物品的ID 和数量 ui32 mHonor, mArena; //荣誉值 和 竞技积分 ui32 mGuid_Jifen, mGuid_Gongxian; //部族积分 和 部族贡献值。 }; #endif