#pragma once #include "DBFile.h" struct CastleNpcList { uint32 uNpcEntry; uint32 GoldCost; uint32 GuildPointCost; std::string Comments; }; class CCastleNpcListDB : public CDBFile { public: enum { EntryID = 0, //unsigned int GoldCost = 1, //unsigned int Points = 2, //unsigned int Comments = 3,//string }; virtual bool Load(const char* pcName); bool GetNpcvMap(std::vector &vNpclist); std::map m_vNpcMap; }; extern CCastleNpcListDB* g_pkCastleNpcListDB;