#ifndef __CREATURELOOTDB_H__ #define __CREATURELOOTDB_H__ #include "DBFile.h" class CreatureLootDB : public CDBFile { public: virtual bool Load(const char* pcName); bool FindLootCreature(ui32& monster, ui32 item); protected: std::multimap m_CreatureLootSet ; }; extern CreatureLootDB* g_CreatureLootDB ; #endif