/** @file Image4.h @maintainer Morgan McGuire, matrix@graphics3d.com @created 2007-01-31 @edited 2007-01-31 */ #ifndef G3D_IMAGE4_H #define G3D_IMAGE4_H #include "G3D/platform.h" #include "G3D/Map2D.h" #include "G3D/Color4.h" #include "G3D/GImage.h" namespace G3D { typedef ReferenceCountedPointer Image4Ref; /** RGBA image with 32-bit floating point storage for each channel. Whenever a method needs to convert from RGB to ARGB, A=1 is assumed. See also G3D::Image4uint8, G3D::GImage. */ class Image4 : public Map2D { public: typedef Image4 Type; typedef Image4Ref Ref; protected: Image4(int w, int h, WrapMode wrap); void copyGImage(const class GImage& im); void copyArray(const Color1* src, int w, int h); void copyArray(const Color3* src, int w, int h); void copyArray(const Color4* src, int w, int h); void copyArray(const Color1uint8* src, int w, int h); void copyArray(const Color3uint8* src, int w, int h); void copyArray(const Color4uint8* src, int w, int h); public: /** Creates an all-zero width x height image. */ static Ref createEmpty(int width, int height, WrapMode wrap = WrapMode::ERROR); /** Creates a 0 x 0 image. */ static Ref createEmpty(WrapMode wrap = WrapMode::ERROR); static Ref fromFile(const std::string& filename, WrapMode wrap = WrapMode::ERROR, GImage::Format fmt = GImage::AUTODETECT); static Ref fromArray(const class Color1uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color1* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromImage4uint8(const ReferenceCountedPointer& im); static Ref fromGImage(const class GImage& im, WrapMode wrap = WrapMode::ERROR); /** Loads from any of the file formats supported by G3D::GImage. */ void load(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT); /** Saves in any of the formats supported by G3D::GImage. */ void save(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT); }; } // G3D #endif