// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NSFPARSEDSHADER_H #define NSFPARSEDSHADER_H #include "NSFParserLibLibType.h" #include class NSFPARSERLIB_ENTRY NSFParsedShader : public NiMemObject { public: NSFParsedShader(); ~NSFParsedShader(); NSBShader* GetShader(); // *** begin Emergent internal use only bool Save(char* pszFilename); bool SaveBinary(NiBinaryStream& kStream); bool Load(char* pszFilename); bool LoadBinary(NiBinaryStream& kStream); // *** end Emergent internal use only protected: NSBShaderPtr m_spNSBShader; }; #endif //NSFPARSEDSHADER_H