// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiBinaryShaderLibPCH.h" #include "NSBTexture.h" #include "NSBUtility.h" #include //--------------------------------------------------------------------------- NSBTexture::NSBTexture() : m_pcName(NULL), m_uiStage(0), m_uiTextureFlags(0), m_usObjTextureFlags(0) { /* */ } //--------------------------------------------------------------------------- NSBTexture::~NSBTexture() { NiFree(m_pcName); } //--------------------------------------------------------------------------- void NSBTexture::SetName(const char* pcName) { NiD3DUtility::SetString(m_pcName, 0, pcName); } //--------------------------------------------------------------------------- bool NSBTexture::SetupD3DTextureStage(NiD3DTextureStage& kD3DStage) { #if defined(WIN32) NIASSERT(NiIsKindOf(NiDX9Renderer, NiRenderer::GetRenderer())); return SetupD3DTextureStage_DX9(kD3DStage); #elif defined(_XENON) return SetupD3DTextureStage_Xenon(kD3DStage); #endif return false; } //--------------------------------------------------------------------------- bool NSBTexture::SaveBinary(NiBinaryStream& kStream) { if (!NiD3DUtility::WriteString(kStream, m_pcName)) return false; NiStreamSaveBinary(kStream, m_uiStage); NiStreamSaveBinary(kStream, m_uiTextureFlags); NiStreamSaveBinary(kStream, m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- bool NSBTexture::LoadBinary(NiBinaryStream& kStream) { unsigned int uiStringSize = 0; if (!NiD3DUtility::AllocateAndReadString(kStream, m_pcName, uiStringSize)) return false; NiStreamLoadBinary(kStream, m_uiStage); NiStreamLoadBinary(kStream, m_uiTextureFlags); NiStreamLoadBinary(kStream, m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- #if defined(_DEBUG) //--------------------------------------------------------------------------- void NSBTexture::Dump(FILE* pf) { NSBUtility::Dump(pf, true, "Texture %s\n", m_pcName); NSBUtility::IndentInsert(); NSBUtility::Dump(pf, true, "Stage = %d\n", m_uiStage); NSBUtility::Dump(pf, true, "Texture Flags = 0x%08x\n", m_uiTextureFlags); NSBUtility::Dump(pf, true, "Object Flags = 0x%04x\n", m_usObjTextureFlags); NSBUtility::IndentRemove(); } //--------------------------------------------------------------------------- #endif //#if defined(_DEBUG) //---------------------------------------------------------------------------