// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiBinaryShaderLibPCH.h" // Only include this file if it's a WIN32 build! #if defined(WIN32) //--------------------------------------------------------------------------- #include "NSBTexture.h" #include "NSBUtility.h" #include #include //--------------------------------------------------------------------------- bool NSBTexture::SetupD3DTextureStage_DX9(NiD3DTextureStage& kD3DStage) { NIASSERT(NiIsKindOf(NiDX9Renderer, NiRenderer::GetRenderer())); NIASSERT(kD3DStage.GetStage() == m_uiStage); // Override all texture flags except for // NiD3DTextureStage::TSTF_MAP_USE_INDEX unsigned int uiCurrentTextureFlags = kD3DStage.GetTextureFlags(); kD3DStage.SetTextureFlags( (uiCurrentTextureFlags & NiD3DTextureStage::TSTF_MAP_USE_INDEX) | (m_uiTextureFlags & ~NiD3DTextureStage::TSTF_MAP_USE_INDEX)); // Override object texture flags kD3DStage.SetObjTextureFlags(m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- bool NSBTexture::SetupD3DTextureStage_Xenon(NiD3DTextureStage& kD3DStage) { NIASSERT(!"NSBTexture::SetupD3DTextureStage_Xenon> Win32 BUILD!"); return false; } //--------------------------------------------------------------------------- #endif //#if defined(WIN32) //---------------------------------------------------------------------------